The websites on this page provide free (libre/gratis) 3D models. Also note that many government museums and research organizations like Smithsonian and Tula Arms Museum will distribute models of their exhibits or related content for free, usually under a Public Domain License.
With the default value of '-1', the game lowers the level of detail on objects at a distance from the camera to increase performance. Setting r_lod to '0' disables this, forcing the game to display a constant level of detail of each model regardless of distance. With the variable r_rootlod also being set to the maximum of '0', the game will always use the highest level of detail for models.
Setting the console commands mp_usehwmmodels and mp_usehwmvcds to '1' used to force usage of the hardware morph versions of player models, as seen in the Meet the Team videos. This made player models more detailed and gives them more realistic facial expressions. It did not work for the Pyro, and none of the head models that did work were correctly colored when covered in Jarate.
Hardware Morph (abbr. HWM) models are a type of Team Fortress 2 character models. Generally, they are higher-detail versions of standard character models which possess more intricate facial flexes to allow for more elaborate expressions. They were used professionally in the \"Meet the Team\" videos. They are available in both Garry's Mod and Source Filmmaker.
HWM models used to be somewhat controversial. Excessively random facial expressions and overuse thereof was criticized by some. However, some video makers proved capable of employing said models to depict highly amusing, unique or complex expressions.
Despite the horrific mugs some randomized HWM faces might produce, not all such TF2 Monsters utilize those. Vagineer and Nnnngh Sniper are great examples of characters with distorted faces generated using normal models. In fact, they actually cannot be reproduced with an HWM model. 076b4e4f54